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Mogs Dungeon: Floor 2

time spews away from me in vast geysers, every second a smaller piece of the whole, fractions of fractions moving at the speed of thought and memory. vast halls of expierience, house baubles and curiosities, uncatalogued, they roll loose on the floor. deeper under the world stonework becomes oppurtunistic. smooth, rarely level, and often wet, moving quickly carries the risk of noise and pain, the earths quiet treachery.  squeezes defy the stiff certainties of plate, they deny its passage without offerings of grease or oil.  encounter table: 1d8 stuckbeetle (oil beetle, stucckoil: apply to door to make it stuck, effective as iron spikes, works on metal joints)  2d4 sauna drake (crocodile, fire breath, flesh causes water to steam, leather retains the property)  3d4 g. vampire bat, 1in20 chance one is a vampire a possessed doll (wood golem, a demon locked in wooden curves, vicious strangesness and lurking) 1d4 knight with 1d4 squire (veteran, normal human, zealots, here...
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the future used to be a garden

myopic giants tear at the edges of the world, their vast gullets fed futures in quarters by pharaohs, doomsday rulers furnishing grand and lonesome tombs. kings ransoms transmuted into gilded chambers beneath paradise, consequence contingencies for the eventualities of exploitation.  better to bury billions than give up a cent. time bleeds from open wounds, paid for in pennies and examples in the name of hydratic growth and rotten dignity.  complicity is mandatory and airborne, do not acknowledge the stains, do not look back on the bones and keep your eyes on the dimming horizon. history is haunted, and ghosts grow restless when perceived. ice swells in cities, frigid hearts wield spears of bitter entitlements, cosplay commandos prescribed kevlar and rifles, some people burn the world around them to avoid bitter pills. worldviews locked in fish eyed perspectives that deny others humanity.  long winded martyrs serve the most powerful, while wearing toilet paper chains of o...

Mogs Dungeon: Floor 1

i have been working in the realm of matter,  i tire of binaries and light foggy visions of a realm under the world, where stone hewn demons lure the bold and the brazen. fire burns green and smells of hot metal, gold bleeds out of the earth in ringing agony, it calls to violent men and monsters. Entrance: a head hewn from stone speaks suddenly: ‘Adventuresome who pass my tests,  find greatest wealth in deepest depths,  through horrors toil, but fear not death,  what's thine is mine, save thy last breath.’ doors must be conquered, a Turn at a time, the Dungeon denies passage whenever possible. copper keys open locks and doors in seconds, they change the position of portcullises for a Turn keys disintigrate into copper dust when used (50cp) chambers stolen from many times and places, logic cobbled together by a being without limitation, riches and danger in equal measure the tunnels breathe, and lines are drawn six forces fighting, their desires shape spacetime demonic...

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a fungus grows in my brain.  it is in love with me.  i do not know if i love it back.  it coos at my bones while i visit the dreaming, a wonderful, seductive place, and my creaking bones are alive and pulsing. defiant to the end of the world. of their world. of my world. there is life in moments, it ripples through a sea of time, of change, of permanent impermanence.  the odds were in my favor, and still i cannot win, through worlds but always endings, a smoke trail of cosmic cinders blinds me to the past. such vastness is not easily accessed, it must be traveled to over days and months and milliseconds. one more year, perhaps a few thousand more, i do not know, times tolerance is diminished. the sea rages, and this skeletal vessal creaks and moans. calcium is resiliant and beautiful and timeless oh godess thee, who carries pain, let me lighten thy load, for i am able, and i am willing, and let me feel while it can be done, and though joy is often out of reach, time ...

__||!!WRESTLE PLANET!!||__

Create a Wrestler: Changes can be made in the order they are presented Base Stats: 20 Stamina, 2 Grit, 3 Speed, d8 Recovery, Standard Die Chain: [d4, d6, d8, d10, d12], Momentum 0. Shift Dice: Decrease a die to increase a die. M8n d4, Max d12. Split Dice: Exchange a die for two smaller dice. D8 to 2d4, d12 to d8 and d4 etc. Die maxes should sum to split die. Increase Speed: Decrease two dice to increase speed by 1. Stamina: The wrestler's ability to stand and fight. Stamina is spent to attack and kick out of pins. Damage dealt to a wrestler is applied to their stamina. Stamina replenishes quickly during a match. Stamina ranges from.-10 to 10. At 0 Stamina or less a wrestler is prone. Grit: The wrestler's will to keep fighting. Grit can be used for a variety of effects and does not recover during a match. Speed: The wrestler's ability to move, climb and dive. A wrestler can walk their speed for free and run up to twice their speed by paying stamina. Recovery Die: The w...

skiiiiiiiiiiiiiiiiillllllllllllllssssssssssssss

i am going through the old school primer for a  book club at the cauldron ,  it talks about using skills it has me thinking about skills. i thought he had a beard i think skills are, primarily, for the player, they are the handholds on a rockwall, something to give you grip when coming up with solutions. they are player tables, it can just be a list: heres one for  one d six too many and they become a wall, a little dab will do ya, different flavors of action and styles of motion this adds tactility, it becomes something the player did when they ask the gm if their climb skill helps them. its another way to interact with the world, which can do wonders for creativity. equipment is setting is advice i heard a long time ago and have gotten so much use out of i love building equipment tables, they do so much work as far as vibes. and very specific equipment is no different than a skill, you just gotta carry it. skills are players mind equipment, they are gummy and recyclabl...

one die six

  i found a cool dice and while cleaning out the garage this weekend, so i wrote a game for it. characters: fighter:   1d6+3 hp, 1d6 stamina, 1d6-5 magic thief:  1d6 hp, 1d6+3 stamina, 1d6-4 magic wizard:   1 d6-1 hp, 1d6-1 stamina, 1d6+3 magic reduce hp and stamina for 1 magic use magic to reroll any dice rules: roll: always refers to the d6 Xin6: roll X or lower at 0 stamina you are gassed, you cannot move or defend. at 0 hp you are dead, your debts are passed on to those you love. carry 6 things without penalty, reduce max stamina by 1 for each additional item. 1 coin is 1 thing and can feed you for 3 days attacking: hits deal damage equal to the result fighter: 1in6 chance to miss thief: 3in6 chance to hit, multiply damage by itself wizard: 5in6 chance to miss, damage explodes on 6's. defending: block: roll and spend stamina and reduce damage equal to the result.   or dodge : costs 1 stamina, dodge to avoid all harm. dodge happens before the enemy rolls. fi...