I made an open ended magic system for my OSE game based on my vague knowledge of the Warhammer magic system. Sorcery is a discoverable power tied to Sorcerous Tomes found in the world. The rules for Sorcery are as follows: Sorcery Rules: Sorcery Dice are d6's and are gained through the acquisition of Sorcerous Tomes. Most tomes grant the sorcerer 3d6. Sorcery die must be prepared each day by whatever means granted the caster sorcery dice, if the caster loses the source, they will also lose access to the die. These preparations can be made as a part of the caster preparing spells in the morning. Unused sorcery die are lost when the caster sleeps as the knowledge of sorcery evaporates from the folds of their brain. You may use sorcery die to attempt to cast any non divine spell Each spell has a target number equal to triple the spells level You may use any number of die when attempting to cast a spell Roll the Sorcery Dice, If the total rolled is greater than or equal to th...
the strange ravings of a dusty old wizard