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Showing posts with the label Mechanics

Sorcery!

  I made an open ended magic system for my OSE game based on my vague knowledge of the Warhammer magic system. Sorcery is a discoverable power tied to Sorcerous Tomes found in the world. The rules for Sorcery are as follows: Sorcery Rules:  Sorcery Dice are d6's and are gained through the acquisition of Sorcerous Tomes. Most tomes grant the sorcerer 3d6. Sorcery die must be prepared each day by whatever means granted the caster sorcery dice, if the caster loses the source, they will also lose access to the die. These preparations can be made as a part of the caster preparing spells in the morning. Unused sorcery die are lost when the caster sleeps as the knowledge of sorcery evaporates from the folds of their brain. You may use sorcery die to attempt to cast any non divine spell Each spell has a target number equal to triple the spells level You may use any number of die when attempting to cast a spell Roll the Sorcery Dice, If the total rolled is greater than or equal to th...

Stuck Doors

I've been thinking about stuck doors, what we get from them and what they cost.  The Benefits: Pacing:  I've run dungeons where the doors just open and in my experience, the party wanted to open as many doors as they had people to open them, so that they could peek in to see if there was anything obviously valuable inside. This led to me describing several different rooms and their encounters to several different people, all split up and spread out.  Using stuck doors serves as a clear end markers for dungeon turns. Strong characters have a much higher chance of opening a door quickly, and so doors require some commitment from the party in regards to where they will send their door openers. The time delay also gives other party members space to investigate seemingly minor elements of the environment that interest them while the party as a whole maintains a sense of forward momentum. And even if the party does spread out to open multiple doors, the fact that some might fai...

Blackjack Excavation

I'm running a small sandbox game and the map has several old battlefields as points of interest. I wanted discovering a battlefield to be an opportunity to explore and find interesting and valuable things, but it wasn't really a dungeon and I didn't want to leave it to a series of random die rolls. I wanted it to be interactive and quick and standardizable so I used blackjack as the resolution mechanic.  The Process Cards are dealt face up by the DM to all players involved, the DM only deals themself one card initially.  The DM goes around resolving players hands one at a time before dealing themself their second card and resolving their own hand The DM plays to 17 The results of the excavation depend on the results of the hand and the hands value The players can excavate their own site or team up to excavate sites together, allowing each group to use their best hand when determining the results of the dig Each dig requires 4 people and takes 2 watches (8 hours), if excavat...