Invented by the Elves of Espa, the game was made popular during the War of Blood and Magic, in which the Espin Dirge Singers would use the game to wager the strange, and wonderful spoils of the Sorcerer Kings. The game is still played by the Elves of Espa today in grand tournaments, where winners are declared luck children. The game has also seen wide adoption among those who spend their days in the bowels of the earth, pulling treasures from the lost and forsaken places of the world.
Sinners Dice is played with 3 dice:
The Body: A red die made from clay
The Soul: A yellow die made from amber
The Spirit: A white die made from bone
Make a wager and roll the dice, the player with the highest result wins. On a tie, the winner is determined by suit:
Body beats Soul → Soul beats Spirit → Spirit Beats Body
On a double tie, the player with the lowest soul dice wins
On a triple tie the game is a draw, the players are bound by fate. Oaths sworn on such results are unbreakable.
The Golden Palace:
There is a palace, high in the mountains where one can make their fortune. The palace is made of solid gold, and is home to a man with three eyes who welcomes visitors warmly. The three eyed man is a generous host, and will provide luxurious accommodations, provided that someone plays his game.
The three eyed mans game is Sinners Dice and the wages are always the same, if the guest wins, they may enter one of the 100 rooms of the palace and take from it as much as they can carry, and if the guest loses, they must give up their soul.
The Three Eyed Man is not greedy, and he does not presume a handful of valuables is worth an entire soul, and so the number of shares of the soul is determined by the game of Sinners Dice.
Before the roll, the player chooses whether they give their soul freely, or if is devoured, this distinction is symbolic, and will decide whose soul dice is used when determining the number of shares lost.
If the soul is given freely, the guests soul die is used to determine the number of shares, if the soul is devoured, the Three Eyed Demons soul die is used.
If the player wins, they choose a room number between 1 and 100 and are brought to it, alone, where they may gather as much treasure as they can carry in as much time as they need. Multiple people may enter the same room if they also win a wager and select the same room.
If the Three Eyed Man wins, he gets shares of the guests soul, if he ever has as many shares of the soul as the players maximum Charisma, they now serve the Three Eyed Man for eternity*. Also, if the player rolls the number of shares owned by the Three Eyed Man or less on a luck roll or fate roll, the Three Eyed Man has the key to their situation, and will offer it up for a trade, or for another wager.
* Or until the party finds a way to free them
Room Stocking
The treasure found in the room is determined by guests soul die, if multiple guests win and choose the same room, use the average.Record the totals in the room entry, they will not change once generated
Other Guests
The adventuring party are not the only guests in the palace, other guests can be found in rooms. Each night spent in the golden palace all guests are invited to dinner in the main hall, where conversation can be had and grievances can be politely raised.
Encountering Guests
Roll 1d8 when a room is selected, on a 1-4 a guest is present, on a 5-8 no guest is present.
The Guests
1:Croya: Lamia:
A Lamia driven from her home by a Golgaran Noble and his army. Croya is an old friend of the Three Eyed Man and is here as his honored guest. Croya is here to get back on her feet, and is looking for a new place to call home.
Croya is old friends with the Three Eyed Man, and is here as his honored guest
Croya is accustomed to luxury and deference, both of which go a long way towards ingratiating oneself with the lamia.
Croya is friendly with Contessa Ligossa who showers her in compliments
Croya is hostile towards Rendalshenk who speaks crudely and irreverently to her
Croya looks down on Throg Dumont, seeing him as 'the help'
2: Contessa Ligossa: Vampire:
Contessa Ligossa is an alien vampire recently released from the dungeons of a Sorcerer King by a group of adventurers. She is from a planet covered in an ocean of blood and is searching The Three Eyed Mans treasures for a way to get home. Ligossa has played one game of Sinners Dice and won (by cheating) and has been stalling for several weeks since, covertly scouting the rooms of the palace. The Three Eyed Man is suspicious of her.
Contessa Ligossa likes the brash and the bold, and does not respect toadies and sycophants
Ligossa is on thin ice with the Three Eyed Man, and doesn't know how much longer she can stall him before she has to roll again
Ligossa has buttered up Croya, and is using her as a buffer to The Three Eyed Man
Ligossa thinks Rendalshenk is funny, she doesn't trust him, and avoids him when possible, but generally likes him
Ligossa has been dodging Throg Dumont at every turn, who always seems to be right on her heels
3: Rendalshenk: Demon (Stats as Invisible Stalker):
Rendalshenk is a pain in the ass, always. He gets his kicks by being a contrarian obstruction to any that he encounters. His antics are never lethal in any direct way, but have led to many deaths. Randalshenk is invisible, and uses this power to follow his targets and complicate their plans. This is how he earned the nickname Bad Luck.
Rendalshenk enjoys complications, inconveniences and those who create them, while allying with Rendalshenk directly is impossible,
Rendalshenk does tend to target those he likes the least first with his antics.
Rendalshenks welcome wears thin with the Three Eyed Demon and he is one major incident away from being kicked out
Rendalshenk likes to mess with Croya because she hates to be messed with. He also disagrees with anything she says on principle.
Rendalshenk Likes how cagey Ligossa is with the Three Eyed Man, and that she sneaks around the palace without permission
Rendalshenk likes how unlucky Throg Dumont is, he finds it endearing.
4: Throg Dumont: Devil Swine:
A large, stern man, Throg Dumont is less a guest of the Three Eyed Man, and is more of a lackey. Throg has been in the palace since he lost his soul to the Three Eyed Man 200 years ago, and has been the Three Eyed Mans heavy ever since. Throg appears as a man during the day, but at night he transforms into a large humanoid pig. Throg is extraordinarily unlucky.
Throg doesn't like those that make trouble for him and is professional towards those staying here in good faith
Throg is magically bound by the Three Eyed Man and will always do his bidding
Throg doesn't like the way Croya treats him and thinks that she is a snob
Throg has been tasked with keeping an eye on Ligossa, a task that he has been failing miserably at
Throgs relationship with Rendalshenk is playfully adversarial

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