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Sorcery Bonus Die: Part 1

 

A couple weeks ago I made a post titled Sorcery! in which I described rules I made for freeform casting based upon my limited knowledge of Warhammers magic system. In that post I described consequences for quadruple, quintuple and sextuple matches for a sorcery roll, even though as it stands, the maximum number of dice a sorcerer could get is three (barring exploding dice from a star pool made after rolling doubles).


So I have been going through the Old School Essentials magic users spell list and adding examples of ways for a sorcerer to obtain bonus dice for specific spells. When coming up with bonus objects, I used a few guiding principles:

  1. Symbolism > Cost
  2. Carrying, acquiring and using the objects should alienate the sorcerer from the general public
  3. 1 die objects should be treated like gear that the caster can accumulate, carry and become known for
  4. 2 die objects should be consumed/destroyed when used, and should require money or connections to acquire
  5. 3 die objects should be consumed/destroyed when used, and should require adventure to acquire 

Here's how they work.

  • Bonus dice can be rolled by themselves or with any number of sorcery dice the sorcerer has. 
  • If any sorcery roll results in one or more 6's, assume they were rolled on a bonus die, preventing the sorcerer from losing one of their dice. If the sorcerer rolls more 6's than they roll bonus die, the sorcerer loses the difference from their dice pool.
  • Spells have ways to get 1, 2 or 3 bonus dice. These bonuses stack, so long as the sorcerer can reasonably perform all of them in the time it takes to cast the spell.
With that out of the way, I present you with the first half (-ish) of the magic user spells and the requirements for their sorcery dice. Shouts out to The Geologist Primer and The Herbalist Primer by  Anna Urbanek for inspiration for some of the following entries.


SpellRequirementextra dice
Animate Dead
A Sword made from Jet1
Burning vulture feathers placed behind the ears2
A mixture of Vampire Dust and Phoenix Ashes, snorted3
Anti-Magic Shell
The shell of an undead snapping turtle1
A bowl of burning black powder2
A belly full of Night Caps, found in craters3
Charm Monster
A mask made from a human skull1
Wear perfume made from aged meat, bone meal and gold dust2
Eat the brain of a manticore3
Charm Person
Fine, revealing clothing and expensive jewelry1
Body painted in the ashes of a book of love songs2
Consumption of a religious artifact3
Clairvoyance
Eight glass eyes held between the fingers and thumbs1
A burning wreath made of laurel and a lions mane2
A tincture made of powdered lapis lazuli, Angelica Root, and Psyclops(1) adrenaline3
Cloudkill
A hood made from cobra skin1
A bite from a deadly spider2
Burning incense made of nightshade, garlic oil and green dragon saliva3
Confusion
An ivory cudgel full of mercury1
Foxglove wine fortified with powdered azurite2
Brain fluid of a psychic mallard dripped into the eyes3
Conjure Elemental
The sound of a damp, pumice horn1
Dust being blown away by a large explosion2
An active earthquake, Tsunami, Firestorm or Hurricane3
Contact Higher Plane
A platinum hypercube1
Bury a human heart in a box painted with stars2
Eat the tongue of a forgotten saint3
Continual Darkness
A blindfold made of dried worm skin1
An eye blinded by an eclipse, dissolved in acid2
A black mare covered in moon dust3
Continual Light
A pair of yooperlite rings worn on adjacent fingers1
Jellyfish paste painted on the skin2
A golden haired ram sacrificed at noon3
Control Weather
An tin sheet and a silver watering can1
Mashed frog brains, spread on onion skins and eaten2
A krakens gladius, etched with the name of the caster and fired into the sky3
Curse
An intricately carved stele, strapped to the back1
A piece of the target, burned with mint2
A unicorn horn, ground into powder and sprinkled over a snake pit3
Darkness
The shadow cast by a nocturnal animal1
Moonshine infused with purslane petals2
The ire of a shadow3
Death Spell
Tattoos drawn in ink infused with nightshade, graphite and poison frog slime1
Burning crude oil2
A mouthful of algae and hydra venom spit into mist3
Detect Evil
A silk robe with gold trim and a collar of dove feathers1
A dose of Third Eye Drops(2)2
A lump of clay, wet with holy water, shaped like the target and consumed3
Detect Invisible
A wool cloak covered in eyes1
A handful of chalk and pepper blown into the air2
Burning elephant fat3
Detect Magic
A silver headband with hanging opal teardrops1
A drop of crows blood in each eye2
Burning incense made of ordeal bean extract and gnome hair3
Dimension Door
An electrum crowbar adorned with hanging bells1
A key of braided mouse fur, eaten2
A drop of demon blood in the ear3
Disintegrate
A brass crossbow that can be held in one hand1
An expensive egg filled with ash, smashed to pieces2
Mummy dust and plutonium powder cast into the air3
Dispel Magic
A wand made from hippopotamus ivory1
True loves kiss2
Gargoyle teeth and rose water made into a paste and smeared on the target3
ESP
A skull cap made of psychoplastic(3)1
Three doses of Hellflower Petals(4)2
Sentient spores dusted into the ears3
Feeblemind
Wine drunk from a led goblet1
A burning black scroll enumerating the crises of the world2
A ghost, eaten3
Fire Ball
A clay scepter set with rubies and jasper1
Powdered bat guano blown through a pipe made of salamander bone2
The eye of a red dragon crushed in the casters hand3
Flesh to Stone
A grotesque mask made from fossilized wood, set with amber eyes1
A sack full of maggot pupa smashed with a large rock2
Powdered limestone, clay and royal skeleton bone, mixed with water and hurled at the target3
Floating Disc
A rhinestoned weight belt1
A glass plate covered in stones, dropped on a hard surface2
A 1lb sack of pig feathers, torn open and scattered3
Fly
A human femur, hollowed, and set with moldavite1
9 doves wearing quartz anklets, released2
Harpy gastroliths swallowed and then expelled3
Geas
A wooden staff carved with images of tubers1
The bottled words of a demagogue, released2
A gods tongue, pierced with an iron nail and gifted to the target3
Growth of Plants
A peat brick set with emeralds1
The thumb of a gardener, set with an emerald finger nail, and buried with the plants2
Unicorn hooves burned in manure3
Hallucinatory Terrain
A burlap shirt braided with dried mushrooms1
Bottled fog, released into the area to be changed2
Burning hags hair3
Haste
A whip of braided rabbit leather, and a raptors talon heel knot1
A weeks binge of Jolt Vapor(5)2
A dose of pegasus adrenaline injected into the spine3
Hold Monster
Electrum manacles, one locked around the casters wrist1
Liquid bismuth, mixed with fumitory leaves, sprayed through a glass pipe2
Bottled time, smashed at a targets feet.3
Hold Person
A vertebra with a sharp steel core1
A ball of ice, hurled at a target2
Crystalized ghoul saliva, smoked in a pipe made of bay tree wood3
Hold Portal
A platinum doorstop1
A glass bell, crushed underfoot2
The toe bone of a vampire, buried under the threshold3
Infravision
An opal monocle1
A handful of ash, rubbed over the eyes2
Werewolf blood, mixed with with milkweed latex3
Invisibility
A thin, gossamer poncho threaded with silver and gold1
A glass effigy of the caster, shattered2
Pixie dust, mixed with a ground cats eye stone and sprinkled about3
Invisibility 10' Radius
A staff of transparent aluminum, topped with 10' silver cords1
Ashes made from sheep skin, painted onto the caster2
The heart of an invisible stalker, eaten3
Invisible Stalker
The name of an invisible stalker, tattooed onto the caster1
The bones of a hunter, crushed2
The eyes of a saber-toothed tiger, pierced by its fang3
Knock
An electrum key1
A door in miniature, eaten by the caster2
The left hand of a hanged thief, nailed to the door and left to rot3

1: A cyclops with psychic abilities
2, 4 and 5: Drugs from my campaign world. Maybe I'll make a post about them in the future
3: A purple resin found in the ground, pliable when psychic force applied, objects made of psychoplastic weigh half the normal amount 

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