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ideas doc dump: keep on the borderlands


number nine, subjects for the goblin king


the longest of my lists, but not the last.

  1. Songs and stories are important to the hillfolk because they drown out the voice of the mountain

  2. A Chaos Cult of Anarcho-Capitalists

  3. An ogre named Grum the Lad

  4. The owner of the Royal Fox tavern was accused of blasphemy by one of the curates acolytes for the name of her tavern. She dodged the accusation by claiming that the name was referring to a fox owned by the King. The crown the fox on the sign wears has been painted over, and the owner now despises the acolyte, and always spits in his drinks

  5. Earth came first, then water, then air, fire is the youngest

  6. The Crows, bandits in the hills, are the lost boys from hook meets red dawn, teens and pre teens disillusioned by the system, and are fighting back. Led by Ruthie Ospreay.

  7. The Mad Hermit has taken to grave robbing to feed his beloved horror

  8. Spell scrolls from Mu have additives which make them slightly addictive

  9. Goblins who serve a goblin king are press ganged into his service by hobgoblins. Hobgoblinization is performed on goblins that prove to be capable and loyal. The process is rare, and is actively sabotaged by the hobgoblins in the goblin king's court

  10. Baboon golem fires 1hd baboons

  11. The smith had a twin sister, she was taken by the dragon, and is now the reflection of the smith. The reflected sister doesn’t age, and the smith avoids mirrors when able.

  12. Book of 9 Curses: The Star Dance, The Beast, Vermin Tongue, Elder Pox, Double Sight, The Second Shadow, Iron Feet, The Bird Foe, Greenteeth

  13. Duergar Hornblowers: long glass horns, carried by two like a spit, a brazier of dragon's fire hangs from the wide end, and propellant is blown through it, making the sound of a dragon's roar and breathing fire

  14. Skitterine: The language of bugs, insects, and swarming things. The language is terse and efficient, but not without artistry. Books written in this language require a third of the page count, but tend to attract inquisitive bugs

  15. When the hermits horror feeds it does so like a constrictor, except the prey exerts most of the effort, coiling the creature's body around themselves, opening the creature's mouth and crawling in

  16. Festivals and holidays are not generally fixed in time, but instead occur when they arrive at a town carried by celebrants

  17. Humfrack Bowgulteen: A scholar that went missing

  18. Helmut Kreugar dresses like goth mysterio, no exposed skin, beneath is an extremely pale, hairless elf. Orb helmet of dark smokey glass. Carries a partly biological blade called Abfindung (Severance), which acts as a sword of sharpness, is an agent of the Earl King.

  19. Thranzagore, Shame of the First Frost: An enormous, pale crocodile, with long, thin, scaleless arms and legs that become pale pink at the extremities, four sets of dragonfly wings, haunting music emanates from its open mouth, it is infested by a hive of undead pixies.

  20. Nekrozons: Cursed to mourn the fallen of Enjoren, the beasts are the color of pristine snow, they have the head of a leopard, the neck of a worm, and the body and horns of an emaciated bull. The tears of the Nekrozon appear as black ice, and are a deadly poison to the undead while frozen. It eats reeds and grasses but is not nourished by them

  21. The hermits doomsaying is connected to the sinkhole, and happens while he is sleepwalking

  22. Scam: guy selling magic swords, proves it by hacking through “real”  demon skin (actually cured shark skin)

  23. A cult offering cash to desecrate other cults shrines

  24. Islands are sleeping giants, only visible when the water is calm, split down the middle, one half is the island the other its reflection in the water, together they are giants

  25. Hireling convinced they are a luck child, might be, if they survive

  26. Cursed Language: basically a demon put to page, made by powerful MU, the script is alive and bound to the will of its creator, it can lie, and it tends to worm its way into the minds of those that read it

  27. A written record haunted by the ghosts of what was not recorded

  28. The temple once belonged to a cult of a god of unity, the cultists took the message very literally and began creating various powerful adhesives, culminating in the vial of sovereign glue, they used the natural adhesive of a parasitic demon wasp as a base, the wasps escaped containment and implanted eggs in the cultists. The hatched larvae fused with the cultists creating something new. The god, seeing what transpired, buried the temple and never spoke of it again

  29. Several of the priests remain, they all have the bodies of 3’ long wasps emerging from the base of their necks, the human bodies have become dried out husks, they are not undead but are highly flammable.

  30. The priests have been spreading their influence in a nearby warren of blind, hairless kobolds through the use of their magic, their ultimate goal is to gain access to the kobolds dragon king and lay eggs in him

  31. Holkom Villagers Concerns: Millers have been turning up dead and drained of blood, now no one wants to run the mill

  32. Strange lights have been seen over the hills to the south, the villagers worry that the druids there are up to something

  33. The druids of South Marsh have been sending and receiving signals to and from a strange astral entity

  34. The Magi Gulgenpech who once ruled over the village with an iron hand has not been seen in several years. The villagers assume he is dead, and would like someone brave enough to venture into his tower to retrieve a weapon which will allow the village to defend itself

  35. The Lich has been trapped in his astral projection dome, his body is in a room with hundreds of silver wires plugged into his skull

  36. The fire cult in the giant ant colony only exists among the warrior class, the queen does not know of it. The queen only speaks skitterine

  37. Ant colony lit grass green by bioluminescent aphids

  38. The thunderhead orcs took the giants burnt corpse from the mound back to the caves of chaos, their leader will spend the next 3 months eating it

  39. A vampire with a led casket asleep at the bottom of a still pond. It is beautiful, like a jellyfish, and spacey.

  40. Next passage in the undead book: There is a strong sense that you are simultaneously reading the passages and having it read to you. The difference between the two melting occasionally. A tall man will visit you in 3 days, take his coat, and say nothing

  41. Demons are specific beings, they have names, and many of those that have interacted with mortals have symbols associated with their names. Some demons have many known names, all have one true name, branded onto them by reality

  42. Demons are singular in time, but they may move through it freely, though future and past mean nothing to it, it know every possibility, but not where it is

  43. Wizards use numerology and cryptography to try to divine the true names of demons, most who succeed are playing into the demons hands

  44. Door leads to a world where the great flood just receded, and new communities are beginning to spring up, they must learn their new environment both because of the transformations brought by the flood, but also the new regions, as generations of aquatic nomads find themselves living on dry land again

  45. Into the odd conversion: take average of str+wis, dex+int, con+cha: Those numbers are your Str, Dex, and Wil respectively, roll 1d6hp, this world is faster, but there is more cushion

  46. Scorpion infestation

  47. Fish scale trench coat

  48. The eels of the great reef sing the moon to sleep each night. And each night the prison holds. The Eel Queen conducts their song from her coral citadel. If someone could gain her favor perhaps they could keep the night at bay, and prevent the tide from coming in.

  49. The interior of the lighthouse is a complex puzzle box hiding the anti-siren.

  50. Door to a ftl style pointcraw over a vast savannah, as an apocalypse eats an infinite heaven of grassland

  51. Start doing off week stuff through discord: Info gained, downtime complications, limited opportunities etc

  52. A pantheon of gods that is actually one god at war with itself. The god is divided into aspects correlating with the directions on a compass.

  53. There is one god, and it is the world. The one god was split into 8 aspects, each correlating to a cardinal direction. There is a secret 9th that occupies the world below. The god cooperates with and is in conflict with itself, these interactions make up the turning of the world

  54. A new door leads to a region that consists of a city surrounded by forest, The warcamp of an archmage god king and his zealots, created by the magus, they can be unmade with only a word. The archmage has delivered an ultimatum to the city, stating that he will call down fire from the heavens on them if they do open the gates and surrender to him. Bronze age, alexander the great, this is not the first city the archmage has been to

  55. Elvish Star Cults: Elves aren’t immortal, they are fated to die with the star that birthed them

  56. Idea: Dex as a resource to avoid damage: May spend Dex after an attack is declared but before damage is rolled to completely mitigate the damage:

    1. Unarmored/Light: 2d4DH Dex

    2. Chainmail: 1d4 Dex

    3. Platemail: 2d4DL Dex

    4. Shields Reduce Dodge cost by 1

  57. Idea: Use enhanced and impaired attacks: Impaired attack is a d4, enhanced attack is a d8 for a 1 handed weapon or a d12 for a 2 handed weapon

  58. Get rid of attack rolls in place of damage, Dex grants damage reduction and damage dice are loaded and can be enhanced or impaired

  59. Combat Trick: Some extra, non damaging effect, most at risk gets a save unless you have mastered a related technique

  60. A cowl bear: hibernates within a magical cowl, mauls and eats the wearer, the cowl grants the wearer immunity from slashing damage. The bear is reborn each night with an awful migraine.

  61. Yowl Bear: Like a stray bear cat, size of a bobcat

  62. The big spider in the cave managed to capture a big, immortal bat demon, feeding on the demon has changed the spider, making it strange and cruel.

  63. A hollow copper rod with a tiny opening on one end, while submerged, pushes large quantities through a small hole producing a stream able to cut

  64. Spell Duel: All who participate roll all of their HD, the lowest total wins, the number of dice kept is determined by the participant with the fewest HD, Whoever has more roll all their dice, and remove the dice of their choice.

  65. Murrican twins working on making an army of thaumaturgical superman. The supermen are made from Mary's crew and the mutagens are sourced from the Duergar. The supermen are immune to poison, and highly resistant to magic.

  66. Haunted chapel, golden altar

  67. Creepy Isaacs lab

  68. Adventurers brought in to deal with big spider in caves, haven’t been seen since

  69. Bloody Mary is their boss, but Bloody Mary works for a couple Muricans deeper down, that's where most of the profits go.

  70. Sometimes crew members are sent to them and do not return

  71. Overheard a couple members of the gang discussing how they managed to open the offerings box in the entrance, they hid it somewhere in the caves below. One of them died in the skirmish, the other retreated with the rest. 

  72. A Common Gnome Curse: Angry shoe rocks: no matter how many times you dump your boot, they remain, treat speed as 1 step lower

  73. Gnomes can create gall stones in people

  74. Gnomes are not cruel, but they don't know their own strength and have a hard time understanding the frailty of others

  75. There's a cloud in the eastern sky that hasn’t moved for a week, it looks like it's somewhere over the Ivory Terrace

  76. Sylvanians traded time, their money can make you young again, it was of great value, all needs were freely met, until youth became unaffordable

  77. Patience: For when cultivate relationship requires a favor, usage die, usually a d6, degrade on a 1 or 2, rolled every downtime.

  78. A door to a scarred and blasted land, only The Dungeon remains, build it 10 rooms at a time, each set of 10 rooms has a seed monster, draw each section in a different color, 12 colors and 120 rooms total, each section has a d6 encounter table specific to the area. hayo, what do we have here?

  79. Subduing Enemies: Must use blunt weapons, enemy unconscious for 1d6+5 Turns if dropped to exactly 0 HP. When an enemy drops to 5 HP or below and every time they lose HP after that, they Save vs Death or go unconscious for 1d6+5 Turns. Unconscious foes return to full HP when they wake up. you may impair a blunt weapons damage freely.

  80. Mogs Realm: you don't die in mogs realm, but you lose everything you are carrying, irrevocably. Level 5 dungeons with commensurate treasure. The name of Mogs treasure is written upon the stones of the High Moors. To behold Mogs treasures and escape grants a quarter of the XP required for your next level, to take one would change you and the world. 8+ table for guardians.

  81. Roles for down party members can affect the adventure.

  82. 2000 silver hummingbirds, alive, 15gp each, become normal hummingbirds if they die.

  83. The deed to a manor in the duchy of Gaub, a Winchester house full of ghosts and treasure hunters. Many have heard of the possessed architect who built it, and his hidden fortune.

  84. The head of a diamond automaton, indestructible and knowledgeable about many subjects

  85. A sword that casts fireball on itself when you roll max damage

 

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