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ideas doc dump: the land of towers

twenty four, a difficult prompt to be sure



the delve into my creative past continues, a smaller list this time with stranger ideas.   


  1. Blister Cannon: rifle, must make attack roll each turn, sickly, yellow beam, charges up over several rounds, damage starts at a d4, step up the dice chain each round you maintain the same target, dealing 7 or more damage in a round causes the rifle to overheat, it must be cooled for 1d10 rounds or it will be destroyed. Each round spent firing increases the die one step, each round not firing decreases it two steps

  2. Spells are sentient beings, named and shaped by the wizards that captured them, utterly unnatural, infinity divisible, always trying to escape, can copy spells into book quickly and cheaply, but risks spells breaking free and taking other spells with them. Spells may be the origin of memetic gods, lots of spell demons run loose in the land of towers. All spells have true names, made by the wizards that made them, altered by the wizards copying the spell, the wizard that made and named the spell has complete control of it if they invoke its name.

  3. Towers in the land of towers: first few floors visible, and relatively normal (for sorcerer towers) upper levels connect to stairwells but exist in other dimensions, which can be seen out the window; powered and unpowered towers exist. where unpowered towers only have the floors in this reality, they can be recharged somehow

  4. Gloomio the Painted Mage, Gilder of Lilies, and Gelder of Lackeys

  5. Cryptogeography: The study of places that aren't. Places both magical and transient, but very much a part of the world, can be as small as monuments and glades up to continental in size.

  6. Mine that requires proof of entrance, not a prison, but cant leave without it.

  7. Ritualized Travel: used to travel to Cryptogeographic locations and other worlds.

  8. An animal whose stomach acid animates and hunts for it, digests prey in its ooze body and brings nutrients back to its host, terrible for breath and teeth. Cursed humans or fucked up lions have this.

  9. Tapestry of a Ferocious Tiger: Tiger trades places with the owner under the full moon

  10. Famous Fighter names Horkland Jessup

  11. Salt Beast: Ape shaped, toad headed creature made of crystalline salt, deer flock to it. Walks like a bat, no wings, long spear-like arms

  12. Traveling Doorway: preceded by knocking and tapping sounds,  simple wooden door, rounded top, brass knob and keyhole, both sides identical, knocking always from other side, locked, marked with abjurative symbols, knocks and taps are code, asking for help,  horrible Monster on the other side, was bound in a room by a wizard, the wizard died, their tower fell,  the binding and the door remained.

  13. Gorbok the Sin Eater: a Ghast and minor deity, lives in a cavern on top of a hill, fat and decadent, can vomit ghosts, two mouths, small, boney set of hands emerge from neck, these are used to eat the sin of the petitioner, main mouth is the gate to the afterlife within the gullet of Gorbok. Gorbok can only be killed by pointed or edged weapons plunges into its belly, killing Gorbok causes it to burst like a balloon, violently expelling the souls contained within.

  14. A silver diving bell suspended over a square shaft lined with black brick

  15. Shadegrub: a semi corporeal caterpillar, covered in ethereal jewels, filled with useful components, spin shades into silk for cocoon, metamorphosis into a Doom Moth, grubs heralded by emerald comet

  16. City ruin lair of a human headed hydra, charismatic masked heads are faction leaders supported by other heads, each faction controls a district, factions at war, if faction servers a head, one goes to each faction, body deep below ground, sewers and tunnels choked with necks.

  17. Amoeba sorcerer: mostly exists psychically, has generated one, giant cell as a tether to the material

  18. A poison which causes painful, tattoo like bruises to appear all over the victim's body proclaiming the victims deepest, darkest secrets

  19. Prismatic Mummies: Wrapped in bandages of multi-colored light. Remains highly magical and valuable

  20. The Copper Pines: tall copper towers with branches and needles of copper, all one piece, regenerating, lightning rods placed in an area with many storms, used to power something below.

  21. Box or cage made of mirrored glass, fragile, with no seams, a demon lived on the surface and can be seen in the reflection. it is released if the glass is broken, the box regenerates around a gray stone after 24 hours.

  22. The Slime King Omithron

  23. Oozes and slimes that can evaporate and condense at will, allowing them to travel on air currents

  24. Seismic Poetry

  25. Demon Spider: Severed head carried on the stumps of 2 severed hands as legs. Ritual Ingredients: 2 severed hands, a severed head, a crows bladder of spider venom, 9' of twine made from the hair of a tarantula

  26. Grays invasion- Doppelgangers with bio engineered mimic weapons, secret psychic war, lights in the sky, men in black. Mimic used as weapons and surveillance devices, bad at replicating writing.

  27. A magic user has begun permanently enlarging feral cats

  28. Swarms of animate hammers looking for nails

  29. Ultraviolet Sand: Treated and pouched, when a pouch is placed between the bottom lip and gums, it causes beams of light to emit from the affected creature's eyes out to a range of 30 ft. Must frequently spit, swallowing causes light sickness. Spit glows in the dark for as long as the eyes glow

  30. Grunvaar aka Brother Carrion, wielded a blade made from a feather of the Sun Beast. Fell in a battle near the God Slimes tower. The sword was never recovered. He wore a beaked helmet adorned with vulture feathers, and boots with three clawed toes

  31. A wizard has transferred his consciousness into the body of a trex, the trex consciousness in a wizards body has escaped, and roams the wastes, acts like a person acting like a t rex, can cast magic spontaneously

  32. Spiders that appear on shattered mirrors. Their venom causes bad luck

  33. In the garden of sensations, you are the fox that hunts the hare, I am the wolf that hunts the stag

  34. A giant dog centipede, people exist in the forest of hair on its back, there's an inn there that caters to patrons, old west feel, can travel 3 days east or west before encountering the edge, can travel north and south a good deal longer, folk tales state that if you travel all the way to the south end, you can see the eyes of a creature chasing the world, matted clusters of hair contain the ruins of a once great civilization.

  35. The Psychobaths are infested with toads, who have become psychic by exposure, and are covered in tiny brain warts. They are now able to feed on the vermin on The Other Side

  36. An adventurer comes in with a boa conflictor around their neck, a colorful feathered boa constrictor, their party members are worried that they have changed. They have, the boa conflictor is in control now.

  37. You are floating in a vast nebula, before you floats a great beast, with more heads than there are stars in the sky. It is dreaming, and its dreams are full of dreamers, and it is infinite. You are a song, an electric dream tune blasting out at the speed of thought, dissipating into every mind of the great beast, and into every dream

  38. Cult of the Azure Mollusk

  39. A big snake possessed by an ancient centipede god, stealing people's hands in the night to accumulate legs

  40. The demon in the golden palace is a giant platinum shark with ruby teeth and onyx eyes that swims through the air

  41. Factory Demon: A malignant factory shows up one day, and makes something which is highly valuable/desirable, but also requires operation, which puts those who work within it and the surrounding environment at risk. Someone is in charge and everyone else grows envious of them

  42. Wheel Horses: Horses which bend backwards to encircle their riders, and roll around them like monocycles, grotesque transformation

  43. Krell, Great Lord of the Even Flow, The Crashing Caliph, Krell who vanquished the river ghost with the river ghost with his abyssal pearl, Krell Whose mercy prevents the flooding of the banks and the drowning of the world, Whose compassion allowed the building of the bridge, and whose majesty demands great offerings. Krells Clam headed herald will post on the bridge to collect offerings and speak of Krell's majesty. The Clam headed herald is made of large, river smoothed boulders, topped with a giant clamshell, the herald's head is a large pearl bearing its face.

  44. Matron Palm Hound: Greyhounds except their heads are replaced with a human hand pretending to be a dog

  45. To Kill a Demon: You gotta hate it. Real hate, the kind that's poisonous, the kind that there's no coming back from. Then, when it's done, you gotta carry that hate with you, every day, you gotta carry it to the grave

  46. A jade horn covered in levers, the end is shaped like a human mouth with three rows of 32 teeth, pressing the levers changes the angle of the teeth and therefore the sound. Music played on this horn is haunted.

  47. Spider people record information in intricate knots woven into silk. Sizes range from handheld to building sized tapestries

  48. Light Nectar: 15’ diameter of light, can stick to surfaces, globs must be boiled together each night to retain light, each time it is boiled lose 1d6 globs of light nectar. Can also be eaten.

  49. An old adventurer has been wandering the queens road, in the underland for a long time, once found a place in the deep dark that had a waterfall of light (like northern lights), when he held his hands under it, the light pooled in his hands, when he drank it, he heard the song of creation ringing at the edges of reality, and within himself, and in that moment he felt filled with purpose and light. Every time he thinks of it, the memory is less vivid, like it is leaking from his head, he is still looking for that place.

  50. Roll twice and combine


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