the king of combatants tournament happens each year on spider mountain at first snowfall, it is to appease the gods, and to rage against the human machine and all of its withering needs. let them seek violence, let them seek glory, let them seek fortune
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let the gods feast . . . !!
black jack and hit die are all that you need, dealer plays to 17
. . .
when dealer stays or dealer busts,
. . .
you may chose to mount an offensive, describe it and roll your HD
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ON A 1 IT IS A FUMBLE ROLL COMPLICATION
nya ha haha ha, these last until you get 21
BUST OVER 21 ALWAYS
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(O)(unless the rules change)(O)
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mmmmmmmmmmmmmmmm
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wwwwwwwwwwwwwwwww
21 with dice > Blackjack > 21
each fight is 5 (or 3 if like) rounds, win the majority rounds to win the fight
each round is a hand of blackjack with fight dice.
this is the game, i have yet to implement it so results may vary
The prize is a champions headband, it is not magic but carries power on the mountain. and it looks rad, people know it and what it means.
here are some tables:
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// Fighters and Seeds \\
/|Seed/Fighter/Level/Description|\
here are a few more rules:
Charging Dice: Pay 5 Charisma and roll a die higher than your HD, you can do this------------ //
multiple times
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V
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||@ Tournament Market: @||
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Full of feathers to sell to peacocks, getting noticed can be lucrative.
Spend 500gp for style up to 3 times, gain +1 to crowd role for each
Must do this each day of the tournament
fought over 4 days, the audience expects freshness and taste
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Crow Reaction: 2d6 + Style: Once per fight:
6-: The crowd has taken to your opponent, you will not prosper this day.
7-11: Mixed reaction, roll 1d10
12+: You move and the crowd moves with you, roll 1d20
Crowd Table
Cool Move!: Name it, you may call on it to re-roll fight die once per fight.
Surge of Support: Split your hand, you can only lose one round this round
Thunderous Applause: Draw 3 and choose 1, replace opponents visible card
Lucky Break: Reverse the result of one round
Shower of Coins: Gain 5d20*10 after the match
Underestimated: Bet on yourself, 4 to 1 against.
Favored: The odds are 20 to 1 for you
Second Wind: Draw a fresh hand, or make your opponent
The Fighting Spirit: Treat 2’s like aces as well
Sponsorship Opportunity: No more crowd rolls, make 750gp/fight
Ms. Lawsons Attention: A tastemaker in town has taken an interest, set relation to +1
Fishermen Fans: The Fisherman's Union roots for you, they offer you beautiful and fresh fish. You may go to them for a Fresh Supply every day.
Market Priest Prophecy: The priests of the market have foreseen your path to fortune within the markets, give them the seeds and they will tend it for you: 500gp, earn 1pp/day forever.
Cult of the Mother Analogy: Your journey is being compared to an old story, you are being studied and measured. Commune with the cult and reroll one stat of your choosing on 4d6dl, you must keep the new result.
Phenom: Set reputation in Pulma to 11, you are beloved there
War Gods Blessing: The din and the violence have changed you, unarmed attacks are now 1d6 damage
The Ringing of Steel: A voice calls to you, you know it is an instrument of violence. The next time you sleep, you will awaken with a magic weapon. Name it, and write down what is has told you. Your destinies are now intertwined
Passenger: Something was drawn to you, called by the crowd and the pain, you may cede control to it. Name it and become a 6th level fighter while you do, it can take you far.
The Muse Descends: Light in your eyes and a second of glory so pure. A vision of what could be, and what must be done. Create your masterpiece and gain 3 levels..
Up Sight: The conditions were right, every element of a moment perfect and you are awash with understanding. Gain a level.
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//Complications Table: Favor Opponent\\ //Become Fighter Traits\\
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Things They Can Do Fighter Level Times
Back foot: Dealer 10 base
Tired: Dealer bust at 25, 21 still highest
Privilege: Diamonds are 10s
Tricks: Spades halved
Underdog: Hearts count twice
Demonic Influence: 6’s explode
Over Exerted: Must hit once
Baited: Add 5
Outpaced: gets a second hand, you must win with both
Shaken: Discard one face card
Counter Punching: Odd cards subtract
Unorthodox Strategy: Play Texas Hold ‘Em
Heavy Hands: Matching suits count as 1 card, keep drawing until you have 2
Combo: Flip a coin each hit, twos explode twice, rules as adding dice
Stunned: Second card dealt face down
Knockdown: 10’s halved
On the Ropes: 8s double
Out on your feet: First cards drawn face down
K.O: Knockout, lose the fight
Channel Moon Warrior Spirit to bring gifts to the mountain, the father of Clemmings Moon, lunch pale miracle man and || ancient saint



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