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Showing posts from November, 2025

skiiiiiiiiiiiiiiiiillllllllllllllssssssssssssss

i am going through the old school primer for a  book club at the cauldron ,  it talks about using skills it has me thinking about skills. i thought he had a beard i think skills are, primarily, for the player, they are the handholds on a rockwall, something to give you grip when coming up with solutions. they are player tables, it can just be a list: heres one for  one d six too many and they become a wall, a little dab will do ya, different flavors of action and styles of motion this adds tactility, it becomes something the player did when they ask the gm if their climb skill helps them. its another way to interact with the world, which can do wonders for creativity. equipment is setting is advice i heard a long time ago and have gotten so much use out of i love building equipment tables, they do so much work as far as vibes. and very specific equipment is no different than a skill, you just gotta carry it. skills are players mind equipment, they are gummy and recyclabl...

one die six

  i found a cool dice and while cleaning out the garage this weekend, so i wrote a game for it. characters: fighter:   1d6+3 hp, 1d6 stamina, 1d6-5 magic thief:  1d6 hp, 1d6+3 stamina, 1d6-4 magic wizard:   1 d6-1 hp, 1d6-1 stamina, 1d6+3 magic reduce hp and stamina for 1 magic use magic to reroll any dice rules: roll: always refers to the d6 Xin6: roll X or lower at 0 stamina you are gassed, you cannot move or defend. at 0 hp you are dead, your debts are passed on to those you love. carry 6 things without penalty, reduce max stamina by 1 for each additional item. 1 coin is 1 thing and can feed you for 3 days attacking: hits deal damage equal to the result fighter: 1in6 chance to miss thief: 3in6 chance to hit, multiply damage by itself wizard: 5in6 chance to miss, damage explodes on 6's. defending: block: roll and spend stamina and reduce damage equal to the result.   or dodge : costs 1 stamina, dodge to avoid all harm. dodge happens before the enemy rolls. fi...

!a second ||puzzle dungeon|| pass a!

it is finished player map:  you can find my first dungeon here i went too big like i always do, but it came with the granite blocks i am currently chiseling. never a waste of time. i hope your winter approaches you gently, and never lose sight of spring my new dungeons got ice i will paint my new dungeon, then add what the map dossen't offer, 3 floors in mind, 2 for the jam . . . and the dungeon scabs the histories but time was colder still spreading ice like butter, melt into its memory the songs of the paste are at your fingers, but productivity creates friction the ice is always melting, it heralds grave reality. the sand is worth its weight in platinum. and so it grows, and i have arrived again at a familiar mountain the player map done on 11/18/25 . . . .  probably. . .

i started my dungeon for the dungeon jam

starting over, but not from scratch heres what i have so far, see what you can make of it,  find the png here https://drive.google.com/file/d/1lkEckeoP4gvIQ6YAn8TeX9fwk3MRy1zR/view?usp=sharing the dungeon jam is here https://itch.io/jam/puzzle-dungeon-jam oh no, my layers are poorly organized and i already spotted a problem. . .  and so it goes, forever. . . if you end up making something, and you're feeling generous, i'd like to see it. heres after another expedition *Mv#. . . the key is coming together and the image is clearer, that is enough for tonight i have made great strides today just finished running the dungeon for my group, it still needs work, but it is pruning not growth. ... i completed the dungeon, and i have decided to start again. the dungeon i made was big and weird and not much of a puzzle, more of a weird place to explore. there is a lot i like about it, and there is more i'd like to add, the adventure, i think, is bigger than four page and i'd like ...