i found a cool dice and while cleaning out the garage this weekend, so i wrote a game for it.
characters:
fighter:
1d6+3 hp, 1d6 stamina, 1d6-5 magic
thief:
1d6 hp, 1d6+3 stamina, 1d6-4 magic
wizard:
1d6-1 hp, 1d6-1 stamina, 1d6+3 magic
reduce hp and stamina for 1 magic
use magic to reroll any dice
rules:
- roll: always refers to the d6
- Xin6: roll X or lower
- at 0 stamina you are gassed, you cannot move or defend.
- at 0 hp you are dead, your debts are passed on to those you love.
- carry 6 things without penalty, reduce max stamina by 1 for each additional item.
- 1 coin is 1 thing and can feed you for 3 days
attacking: hits deal damage equal to the result
fighter: 1in6 chance to miss
thief: 3in6 chance to hit, multiply damage by itself
wizard: 5in6 chance to miss, damage explodes on 6's.
defending:
block: roll and spend stamina and reduce damage equal to the result.
or
dodge: costs 1 stamina, dodge to avoid all harm. dodge happens before the enemy rolls.
- fighter: 1in6 chance to dodge
- thief: 3in6 chance to dodge
- wizard: 2in6 chance to dodge
armor: up to 3, each point of armor reduces damage by 1 and increases the cost of dodging by 1
Shoppe:
1 coin: three days meals (9): a meal takes 30 minutes to prepare and eat, and restores 1d6+2 stamina.
2 coins: trollsblood: a gallon in an earthenware jug, like putrid maple syrup, must drink all to recover 1d6+1 hp, filling.
3 coins: armor: a variety of styles and the beating heart of the fashion industry. gives one point
4 coins: electric eel: alive, in water, must be fed twice a day, its shock converts 1d4 hp into 1d6 magic once per feeding.
5 coins: bribe: roll heat (hin6), then gain a substantial favor and 2 heat (h). on heat: its a sting: spend a week in jail: start adventure at half health. reduce heat by 1/week.
6 coins: rent: due weekly, hp, stamina and magic halved without. can store 12 items. you may be evicted at any time for any reason, the law works for the owners.
monsters: hp: armor: miss chance, special:
1: crab: 3: 2A: 4in6, crabs explodes on 6 (10’ radius), chitin shrapnel
2: skeleton: 6: 0A: 3in6, court skeleton on 6
3: warrior: 9: 1A: 1in6, dismember on 6
4: dragon: 12: 5A: 2in6, multiply damage by itself
5: lich: 15: 5in6, may rotate a die in any direction
6: demon: 18: 6A: 5in6, 6’s kill
some additional rules . . .
- square die: 1d6*: multiply the result by itself
- add Armor to block, then lose 1A
- ose spells, spend 1 magic per spell level, requires tome or scroll (destroyed)
- some effects cannot be Blocked(B) some effects cannot be Dodged(D)
- may spend hp (H) instead of magic (M), or stamina (S)
- spend 1H to regain 1d6(+2)S

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